A downloadable game

I couldn't get web GL to work unfortunately, so I made a downloadable version. Even though I put it in after the jam ended, no changes were made to the original version, only time spent dealing with the problems of web gl.

The 1.1 version has a simple feature to make the game more enjoyable, and is almost identical to the original, but the feature was made after the jam ended, so I'm releasing this version for people who'd like a more challenging experience, but judging will likely have to be on the original unfortunately.


Credits:

@hrdchrgrjr: Gave us an asset (but it was a little late in the process, so it wasn't implemented)

@AAndreuis: Did a lot of management work and assisted a lot with git. Made several cornerstones of the code.

@Tonylowkey: Did a lot of the major art pieces and animations, and some simple code

Me: Did a lot of coding and simple art


@RocketBlaster05: helped with multiple issues very quickly

@GoldenDevs: helped with major issues











Some Keys that are Useful ONLY after the twist:

F, V

Download

Download
Twist.zip 40 MB
Download
Twist1.1.zip 40 MB

Comments

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:( I get this error when trying the game: `Unable to parse Build/Twist.framework.js.unityweb! The file is corrupt, or compression was misconfigured? (check Content-Encoding HTTP Response Header on web server)`

I had a bunch of issues with WebGL too.
For me, the settings I need to have configured were setting the `Code Optimization` on the build settings page to `shorter build time`, then to click `player settings` and change the `compression format` in the `publisher settings dropdown` to `Gzip`.

I also had to make sure there were NO warnings or errors that appeared in the Unity Debug window during build time- or it would have errors.

Something else that helped me debug the WebGL was to use this prompt in ChatGPT: `Imagine you are a master at the Unity Game Engine and Itch.io. You have used Unity for 20 years. I have some questions for you. Reply with "Ready" if you understand.` (I do that so I can edit the responses it gives to keep the context window short for it; long conversations don't go well) then `I created a build in WebGL. If I play it on itch.io, I get this error: ```[paste error here]``` and here's what the dev tools say: ``` [paste the output of the browser console window here; you can open it by pressing CTRL + SHIFT + C in your web browser]``` It then walked me through different things to check.

Best of luck!